Our Primal Rust Minigame
We designed this minigame to start slowly and snowball quickly, with the goal of declaring a winner by the end of a weekend. Every base that you capture adds a player to your team, and the first team to take over the whole island wins.
If your base gets raided, you don't leave the game—you team up and keep going!
Our server is customized with fast resource gathering, preloaded blueprints, and free tier one workbenches. Higher level workbenches are disabled, as well as advanced technologies such as metal structures, c4 explosives, and rocket launchers.
General Rules
Your objective is to capture another player's Tool Cupboard to establish and grow a team of allies.
No forming truces or alliances. Fight and capture a base to add a player to your team.
No griefing or trolling. Play smart, but don't focus on a single person or act like an asshole.
Getting Started
No door camping or raiding player bases during the first hour.
No entering player bases or scouting player floor plans during the first hour.
Combat at monuments, air drops, and in the open world is still allowed.
Base Rules
No backup or satellite TCs. Each base may have only one TC.
No more than four doors. This includes ladder hatches and sheet metal doors.
No more than one trap. This includes shotgun, auto turret, and flamethrower traps.
Any number of landmines, bear traps, and spikes, etc. are allowed.
Raiding Rules
No repairing with the hammer tool. Your TC will auto-repair for you.
Picking up and moving existing doors or traps is still allowed.
No replacing metal doors or windows. Once destroyed, they are gone for good.
Replacing destroyed doors and windows with wooden versions is still allowed.